


Had to turn off the custom character models because they all looked like porn stars with down syndrome (combine excluded, combine looked pretty sick, only wish they fit in more with the hl universe), but other than that I felt like I was experiencing half-life 2 all over again in a fresh and beautiful new experience. So I decided to install the cinematic mod and it didn't disappoint me for the most part. Sure, they were good when they first came out, but by todays standards they lack a lot. + Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).I've played through half-life 2 many o times, but it's always lacked in terms of graphics. + Added dynamic muzzle flash effects (New ConVar "ff_dynamic_muzzle" for toggling) + Added new ConVar "ff_new_running" for toggling the new run-effect + Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit + Tweaked the new running effect (reloading and shooting possible while running) + Killed some background music (Less is more) + First implementation of a fully dynamic soundtrack framework (experimental) + Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM) + Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera

+ Reworked old Hires-Textures with more efficient HD-overlays + Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones) + Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face + MAJOR rework of all human models and maincharacters Cinematic Mod 10: Visual comparison - Update: New darker look - Cinematic Mod 10, Half Life 2, Fakefactory, comparison - PC Games Hardware
